Quick guide to the planner: set your screen size, layout, distance and curvature to get in‑game FOV and the physical footprint.
Screen Size: Use Diagonal + Aspect Ratio, or switch to Width × Height. In Width × Height mode, bezel width is ignored.
Layout: Single or Triple. Side Screen Angle only applies to Triple and is the physical mount angle of the left/right screens.
Viewing Distance: Eye distance in cm from the center screen.
Curvature: Flat or Curved. Radius in mm (e.g. 800R). Larger R = flatter.
Bezels (gap): Shown as the small gaps between panels in the visualizer. Set to match your panel bezels or spacing. It is included in Total Width and the visualizer.
Results: H‑FOV and V‑FOV show the field of view covered by your setup. Use them as a starting point for in‑game settings. Also shown: Side Angle (Triple only) and Total Width — straight‑line distance across all screens including the bezel gap.
Visualizer: Shows your setup plus an optional comparison in a second color. Dotted rays are FOV lines (toggleable). The gray rectangle is a typical rig footprint and the circle marks head/eye position.